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DRBL systems

Career Arc

A career arc describes how a player moves through development/rise, prime, longevity-only, and late phases, while Peak/Prime/Longevity remain overlapping performance bands.

Why it matters

  • Phase language (rise, late, current) is easy to confuse with the 90%/70% production thresholds.
  • Separating trajectory phases from performance bands keeps Career Resume honest.

How to interpret it

  • Typical story: Development / rise → contiguous Prime → Longevity-only seasons → below the longevity floor.
  • Late career is a trajectory phase (where the season sits on the arc), not automatically “below 70%.”
  • A late-career season can still be longevity-only or even inside a late prime window.
  • Development / Emergence means production still below established prime level while the measured arc is building toward peak. DRBL does not claim to know why the player improved.

How DRBL uses it

  • Career Resume trajectory strip (e.g. Development → rise → Prime → Late career → Current).
  • Biggest career changes reuse Player Evolution YoY deltas. They are descriptive evidence, not a Development Score.
  • Formal Development Season labeling is not part of Career Resume methodology v1.0.