Season flow
Every 2025-26 game in order. Bars show the final margin; the line is the 10-game rolling average. Tap a game for the score.
- Regular season
- 46-36
- Avg margin
- +2.4
- Peak vs .500
- +12
- Last 10
- 6-4
- Longest win streak11 games
- Longest skid7 games
- Within 5 points9-1019 games
- Overtime2-0
Team profile
League percentile on each stat for 2025-26. The dashed ring is the league median. 3PA rate and FT rate describe style, so a higher number is not automatically better.
AST/TO
2.253 of 30 in the league
93rd percentile
Strengths and weaknesses
Their best and worst league percentiles on the season board.
Strengths
- Assist / turnover2.25 · 93rd pct
- 3P%37.1% · 86th pct
- Steals / game9.4 · 86th pct
Weaknesses
Nothing in the bottom third of the league.
Assist / turnover
Atlanta Hawks ranks 3rd of 30 at 2.25, a sign of clean ball movement (AST/TO).
3P%
Atlanta Hawks ranks 5th of 30 at 37.1%, a sign of making threes at a high clip.
Steals / game
Atlanta Hawks ranks 5th of 30 at 9.4, a sign of creating steals.
Quarter by quarter
Average net points in each regulation quarter over 82 2025-26 regular-season games.
Best in the 1st (+1.1), weakest in the 3rd (-0.4).
- Q130.529.5+1.1
- Q230.129.2+0.9
- Q329.229.6-0.4
- Q428.227.5+0.7
Average points per quarter. Overtime is left out.
Splits
2025-26 regular season. The number after the record is average margin.
- Home24-17 · +3.8
- Road22-19 · +1.0
- Within 5 points9-10 · -0.2
- Decided by 15+21-17 · +2.9
Win % by month
Where they stand
Average point margin per game in 2025-26, best to worst. Not adjusted for schedule.
ATL 7th of 15 · +2.4 per game
Against the league
Each dot is a team's 2025-26 average. Better is always to the right, and the tick marks the league average.
- Net points / game+2.412th of 30
- Points / game118.56th of 30
- Opp points / game116.119th of 30
- Effective FG%55.4%10th of 30
- Turnovers / game13.410th of 30
- Offensive reb%22.7%19th of 30
- Free-throw rate23.4%27th of 30
Rates and ranks come from season team totals. Game-by-game charts use final scores from the schedule. Neither adjusts for opponent strength.
