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Proprietary stats

WAR1

How much season value did the player accumulate? DRBL's wins-style total above the role-matched R1 baseline.

What it teaches

  • DRBL/100 answers how good. WAR1 answers how much they added this season.
  • Two players can look similar on DRBL/100 but differ a lot on WAR1 if one played far more minutes.
  • The name is intended as Wins Above R1. It uses DRBL's own baseline, not generic replacement-level WAR.
  • A roster that sums to about 0 WAR1 projects like a mid-30s win team (~35–38), not a classic ~20-win replacement club. That is an empirical read of the R1 platform, not a promise that Σ WAR1 equals standings wins.

What it doesn't

  • A different ranking from R1 Points. Same order, friendlier units.
  • A per-possession rate. Use DRBL/100 for that.
  • Ignore minutes. Availability is part of season value.

Upsides

  • The clearest DRBL answer for who delivered the most this season.
  • Built from the same play-by-play ledger as DRBL/100.
  • Fixed conversion to win-style units keeps the story easy to tell.
  • Preferred headline for season value on boards and leader tables.

Downsides

  • Rewards heavy minutes when the rate is merely good, not great.
  • The WAR name can sound like other win metrics. Inside DRBL it means above R1.
  • Does not price contracts or predict fit on a new team.

How to apply it

  • Sort by WAR1 for who accrued the most this season.
  • Always pair with DRBL/100 when minutes differ.
  • Use WAR1 as DRBL's headline season-value number.