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How BOS played per 100 possessions with Dalano Banton on the floor and off it. 2025-26 regular season, 4 games played.
On/off swing
−3.8
95% range −39.8 to +32.2
On net
+4.7
Off net
+8.5
Luck-adjusted
−14.4
Opponent 3P% and FT% at league average
On the floor
1%
39 min, 174 poss
The team was 3.8 points per 100 possessions worse with Banton on the floor. That comes from a small sample, so trust the range more than the swing. His teammates averaged +0.31 DRBL/100 with him on the floor, against +0.38 for the lineups that played while he sat. Opponents averaged +0.24 against him and +0.13 otherwise. Stronger teammates lift the on number and stronger opponents pull it down.
Offense
Points scored per 100
Defense
Points allowed per 100
Net
Offense minus defense
Net, luck-adjusted
Opponent shooting luck removed
The line needs 250 possessions with him on the floor and 250 without.
| Season | Team | GP | Poss | Swing | 95% range | Luck adj. | League pct |
|---|---|---|---|---|---|---|---|
| 2025-26 | BOS | 4 | 174 | −3.8* | −39.8 to +32.2 | −14.4 | — |
| 2025-26 | LAC | 2 | 19 | +96.4* | −10.5 to +203.3 | +91.7 | — |
| 2025-26playoffs | BOS | 2 | 2 | —* | — | — | — |
| 2024-25 | POR | 66 | 4,150 | +0.6 | −7.8 to +9.0 | −1.8 | 48th |
| 2023-24 | POR | 30 | 3,438 | −4.6 | −13.4 to +4.3 | −2.7 | 20th |
| 2023-24 | BOS | 24 | 332 | +1.8* | −24.3 to +27.9 | −1.3 | — |
| 2022-23 | TOR | 31 | 947 | −9.7* | −24.8 to +5.5 | −13.0 | — |
* Small sample, under 1,000 possessions on or off. When two seasons' ranges overlap, the change between them may be noise.
| Factor | On | Off | Diff |
|---|---|---|---|
| eFG% | 55.5% | 55.3% | +0.1 |
| TOV% | 19.8% | 12.4% | +7.4 |
| ORB% | 16.2% | 33.2% | −17.0 |
| FT rate | 34.4% | 16.5% | +17.9 |
| Factor | On | Off | Diff |
|---|---|---|---|
| eFG% | 46.1% | 52.4% | −6.2 |
| TOV% | 17.0% | 12.8% | +4.3 |
| ORB% | 36.7% | 28.4% | +8.4 |
| FT rate | 26.0% | 18.5% | +7.4 |
Diff is in percentage points. For opponent offense, green means opponents did worse with him on the floor.
| Zone | Share on | Off | FG% on | Off |
|---|---|---|---|---|
| Rim | 25% | 21% | 56% | 71% |
| Short mid | 16% | 22% | 40% | 48% |
| Long mid | 3% | 10% | 0% | 41% |
| Corner 3 | 6% | 8% | 25% | 42% |
| Above-break 3 | 50% | 38% | 44% | 35% |
| Zone | Share on | Off | FG% on | Off |
|---|---|---|---|---|
| Rim | 26% | 21% | 60% | 66% |
| Short mid | 21% | 25% | 50% | 42% |
| Long mid | 8% | 9% | 33% | 42% |
| Corner 3 | 12% | 10% | 0% | 37% |
| Above-break 3 | 34% | 35% | 35% | 36% |
Every team shot while he was on the floor, not only his own. Rim is under 4 feet, short mid is 4 to 14 feet.
Team net rating in each combination of the two on or off the floor. Green is better, red is worse, and a dashed cell has under 100 possessions. The teammates he shared the most time with come first.
Teammate splits start once both players pass 400 possessions.
Teammates who play a bigger share of the floor when Banton sits. Their play shapes his off number, so a strong backup shrinks his swing.
No regular teammate plays a bigger share when he sits.
No five-man group with him has 40 possessions yet.
Ratings are points per 100 possessions, built from play-by-play with every possession tagged by the ten players on the floor. Filtered leaves out garbage time and possessions that start with 2 seconds or less on the clock. Garbage time is the closing run of a fourth quarter with two or fewer starters on the floor and a lead of at least 25 with more than 9 minutes left, 20 with 6 to 9 minutes left, or 10 inside 6 minutes. Clutch follows the NBA definition: the last five minutes of the fourth quarter or overtime with the score within five.
Teammate and opponent quality average each player's season DRBL/100 over the possessions they played. It shows whether someone's minutes came with stronger lineups or against them. Players without a DRBL rating are left out of the average. Playoff splits use the same regular-season ratings and have no league rank, since playoff teams play anywhere from 4 to 28 games.
Luck-adjusted sets opponents' 3-point and free-throw percentages to league average, since defenses shape those shots but have little say in whether they fall. The range covers about 95% of the outcomes you would get from possession-to-possession noise alone.
On/off follows the whole lineup. Teammates, opponents and the players who replace him all move it, so read it as context for a player's value. It does not measure that value by itself.