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How BKN played per 100 possessions with Tyson Etienne on the floor and off it. 2024-25 regular season, 7 games played.
On/off swing
−14.7
95% range −34.6 to +5.1
On net
−21.8
Off net
−7.1
Luck-adjusted
−8.5
Opponent 3P% and FT% at league average
On the floor
4%
136 min, 579 poss
The team was 14.7 points per 100 possessions worse with Etienne on the floor. That comes from a small sample, so trust the range more than the swing. His teammates averaged −0.09 DRBL/100 with him on the floor, against −0.20 for the lineups that played while he sat. Opponents averaged +0.03 against him and +0.16 otherwise. Stronger teammates lift the on number and stronger opponents pull it down.
Offense
Points scored per 100
Defense
Points allowed per 100
Net
Offense minus defense
Net, luck-adjusted
Opponent shooting luck removed
Game 82, Apr 13 vs NYK: −14.7 to date, 579 poss on, 14,916 off
Each point is his swing from the team's first game through that one. Ticks along the bottom mark the 7 games he played. The line starts once he has 250 possessions on and off, since early values swing wildly.
| Factor | On | Off | Diff |
|---|---|---|---|
| eFG% | 49.6% | 51.9% | −2.3 |
| TOV% | 15.4% | 15.7% | −0.3 |
| ORB% | 21.5% | 29.6% | −8.1 |
| FT rate | 19.3% | 18.7% | +0.6 |
| Factor | On | Off | Diff |
|---|---|---|---|
| eFG% | 64.3% | 55.6% | +8.7 |
| TOV% | 17.4% | 14.9% | +2.5 |
| ORB% | 25.9% | 30.2% | −4.4 |
| FT rate | 27.3% | 21.6% | +5.7 |
Diff is in percentage points. For opponent offense, green means opponents did worse with him on the floor.
| Zone | Share on | Off | FG% on | Off |
|---|---|---|---|---|
| Rim | 32% | 28% | 58% | 63% |
| Short mid | 16% | 22% | 48% | 39% |
| Long mid | 2% | 5% | 0% | 42% |
| Corner 3 | 11% | 13% | 30% | 35% |
| Above-break 3 | 39% | 33% | 32% | 35% |
| Zone | Share on | Off | FG% on | Off |
|---|---|---|---|---|
| Rim | 33% | 31% | 78% | 67% |
| Short mid | 19% | 21% | 47% | 45% |
| Long mid | 3% | 6% | 33% | 40% |
| Corner 3 | 16% | 13% | 57% | 37% |
| Above-break 3 | 30% | 29% | 35% | 36% |
Every team shot while he was on the floor, not only his own. Rim is under 4 feet, short mid is 4 to 14 feet.
Team net rating in each combination of the two on or off the floor. Green is better, red is worse, and a dashed cell has under 100 possessions. The teammates he shared the most time with come first.
Teammates who play a bigger share of the floor when Etienne sits. Their play shapes his off number, so a strong backup shrinks his swing.
12% → 50%7,501 poss
13% → 41%6,144 poss
23% → 51%7,595 poss
25% → 50%7,452 poss
17% → 33%4,938 poss
Share of team possessions each one plays. The bar runs from 0 to 100%.
| Lineup | Poss | ORtg | DRtg | Net |
|---|---|---|---|---|
| Etienne · Timme · Lewis · Whitehead · Evbuomwan | 96 | 114.6 | 110.4 | +4.2 |
Ratings are points per 100 possessions, built from play-by-play with every possession tagged by the ten players on the floor. Filtered leaves out garbage time and possessions that start with 2 seconds or less on the clock. Garbage time is the closing run of a fourth quarter with two or fewer starters on the floor and a lead of at least 25 with more than 9 minutes left, 20 with 6 to 9 minutes left, or 10 inside 6 minutes. Clutch follows the NBA definition: the last five minutes of the fourth quarter or overtime with the score within five.
Teammate and opponent quality average each player's season DRBL/100 over the possessions they played. It shows whether someone's minutes came with stronger lineups or against them. Players without a DRBL rating are left out of the average. Playoff splits use the same regular-season ratings and have no league rank, since playoff teams play anywhere from 4 to 28 games.
Luck-adjusted sets opponents' 3-point and free-throw percentages to league average, since defenses shape those shots but have little say in whether they fall. The range covers about 95% of the outcomes you would get from possession-to-possession noise alone.
On/off follows the whole lineup. Teammates, opponents and the players who replace him all move it, so read it as context for a player's value. It does not measure that value by itself.